![]() ![]() If the above method does not work for your case, you can always simply add the skp model into the editor by dragging and dropping it into the folder structure. You may have noticed that the Building object we have imported looks rather dull and is missing lots of textures and materials. Selecting it will show a preview and settings for importing the model into the Scene in the Inspector Window. The asset for the Old Main 3D model itself will appear under the name “OldMain” as an icon with a little arrow on the right side. The two folders called “Materials” and “Textures” contain the components required to render the Old Main model. If you look in the Assets pane of the Project Window, you will see that several things have been added there in addition to the SampleScene. Unity will immediately recognize the new file in the Assets folder and import it.
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